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WebGPU Cloth Simulation 09 - Real Time Web-based Cloth Simulation Performance Comparison (WebGPU vs WebGL)

Real Time Web-based Cloth Simulation Performance Comparison  (WebGPU vs WebGL) 1. Overview WebGL is a veteran in the realm of graphics rendering on the web. It utilizes the OpenGL ES API to enable GPU-accelerated usage of physics and image processing and other visual effects as part of the web page canvas. Its widespread adoption owes much to its compatibility and robust community support. On the other hand, WebGPU is the newcomer, designed as a successor to WebGL. It promises better performance and more control over graphics and computation capabilities by harnessing modern GPU features that were not accessible in WebGL. It also aims to provide a unified interface across different platform-specific graphics APIs like Vulkan, Metal, and DirectX. 2. Project Setup Both projects use a Mass Spring System for the cloth simulation, which models the cloth as a network of connected springs. This method effectively simulates how cloth moves and interacts with its environment.     ...

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